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Text File  |  2001-02-07  |  9.3 KB  |  319 lines

  1. "FarZ" "100000.000000"
  2. "LodScale" "2.000000"
  3. "VS_SPRITES_NOZ" "128"
  4. "CardDesc" "display"
  5. "NormalTurnRate" "1.500000"
  6. "DetailTextureScale" "1.0"
  7. "ModelWarble" "0"
  8. "LightModelSprites" "1"
  9. "MaxModelShadows" "1.000000"
  10. "ModelShadowProjRes" "128.000000"
  11. "ModelShadowProjLOD" "1.000000"
  12. "VS_PARTICLESYSTEMS" "64"
  13. "ScreenFlash" "1.000000"
  14. "EnableRetailLevels" "1"
  15. "EnvPanSpeed" "0.0035"
  16. "ModelLOD" "2.000000"
  17. "optimizesurfaces" "1"
  18. "RunLock" "1"
  19. "VS_SPRITES" "512"
  20. "LightMap" "1"
  21. "VS_POLYGRIDS_TRANSLUCENT" "32"
  22. "CrosshairStyle" "0.000000"
  23. "Sound16Bit" "1"
  24. "Saturate" "1"
  25. "BitDepth" "16"
  26. "CrosshairColorR" "1.000000"
  27. "VS_POLYGRIDS" "32"
  28. "fixtjunc" "1"
  29. "RenderDll" "d3d.ren"
  30. "MasterPaletteMode" "1.000000"
  31. "MaxWorldPoliesToDraw" "50000"
  32. "CrosshairAlpha" "0.700000"
  33. "SpecialFX" "2.000000"
  34. "modeldist1" "150.000000"
  35. "UpdateRateInitted" "0"
  36. "32bittextures" "0"
  37. "Gamma" "1.000000"
  38. "modeldist2" "250.000000"
  39. "BulletHoles" "300.000000"
  40. "NumRuns" "0.000000"
  41. "DrawSky" "1.000000"
  42. "VS_CANVASES" "32"
  43. "modeldist3" "350.000000"
  44. "Detailtextures" "1"
  45. "enabledevice" "##mouse"
  46. "UseJoystick" "0"
  47. "VS_CANVASES_TRANSLUCENT" "128"
  48. "LodOffset" "-200.000000"
  49. "EnvMapEnable" "1.000000"
  50. "MusicVolume" "-1100.000000"
  51. "VS_LINESYSTEMS" "64"
  52. "multiplayer" "0"
  53. "Forceclear" "1"
  54. "FastLight" "0.000000"
  55. "inputrate" "30.000000"
  56. "VS_MODELS" "512"
  57. "PolyGrids" "1.000000"
  58. "GroupOffset0" "0.000000"
  59. "MouseLook" "1"
  60. "GroupOffset1" "0.000000"
  61. "performancelevel" "1.000000"
  62. "GroupOffset2" "0"
  63. "musictype" "ima"
  64. "GroupOffset3" "0.000000"
  65. "PVWeapons" "0.000000"
  66. "ModelShadowAlpha" "96"
  67. "consolealpha" "0.25"
  68. "TextureDetail" "2.000000"
  69. "VS_WORLDMODELS_TRANSLUCENT" "512"
  70. "GroupOffset4" "0.000000"
  71. "VS_LIGHTS" "64"
  72. "GroupOffset5" "0.000000"
  73. "ModelFullbrite" "1"
  74. "DebugLevel" "0"
  75. "CloudMapLight" "1.000000"
  76. "screenheight" "480"
  77. "VS_MODELS_TRANSLUCENT" "256"
  78. "prediction" "1"
  79. "musicenable" "1"
  80. "FontWidthHeightRatio" "0.500000"
  81. "CrosshairColorB" "0.121569"
  82. "DynamicLight" "1.000000"
  83. "CrosshairDynamic" "1.000000"
  84. "soundenable" "1"
  85. "ModelAdd" "50 50 50"
  86. "Gore" "1"
  87. "VS_WORLDMODELS" "512"
  88. "MipmapDist" "375.000000"
  89. "ShadowZRange" "17.000000"
  90. "shadowlodoffset" "100.000000"
  91. "CrosshairColorG" "1.000000"
  92. "LightSaturate" "0.5"
  93. "MaxModelShadows" "1.000000"
  94. "ModelShadowProjRes" "128.000000"
  95. "ModelShadowProjLOD" "1.000000"
  96. "NetEndFrags" "25.000000"
  97. "NetMaxPlayers" "8.000000"
  98. "NetEndScore" "50.000000"
  99. "NetRunSpeed" "1.000000"
  100. "NetUsePassword" "0.000000"
  101. "NetDefaultWeapon" "0.000000"
  102. "NetAudioTaunts" "1.000000"
  103. "NetCAGameEnd" "2.000000"
  104. "NetWeaponsStay" "0.000000"
  105. "NetGameType" "2.000000"
  106. "NetDMGameEnd" "2.000000"
  107. "NetPassword" "password"
  108. "NetRespawnScale" "1.000000"
  109. "NetPlayerModel" "HERO,ACTION"
  110. "NetSessionName" "Good vs. Evil"
  111. "NetEndTime" "25.000000"
  112. "NetPlayerTeam" "0.000000"
  113. "NetFriendlyFire" "0.000000"
  114. "NetHitLocation" "1.000000"
  115. "NetIntelScore" "20.000000"
  116. "NetFragScore" "1.000000"
  117. "NetLevel0" "Worlds\Multi\DeathMatch\003ChillKill_DM"
  118. "NetNumLevels" "1.000000"
  119. "NetCALevel0" "Worlds\Multi\AssaultMap\05Beaujolais_AM"
  120. "NetCANumLevels" "1"
  121. "BindingIconSize" "0"
  122. "BindingIconAlpha" "0.7"
  123. "BindingNumbers" "1"
  124. "HardwareCursor" "0"
  125. "NumRuns" "0"
  126. "ScreenFlash" "1.000000"
  127. "RunLock" "1.000000"
  128. "SoundVolume" "70.000000"
  129.  
  130. "numconsolelines" "0"
  131. "EnvPanSpeed" "0.000500"
  132. "Sound16Bit" "1.000000"
  133. "RenderDll" "d3d.ren"
  134. "MaxWorldPoliesToDraw" "50000"
  135. "MasterPaletteMode" "1.000000"
  136. "Gamma" "1.000000"
  137. "modeldist1" "150.000000"
  138. "modeldist2" "250.000000"
  139. "modeldist3" "350.000000"
  140. "musictype" "ima"
  141. "prediction" "1"
  142. "WarbleScale" ".95"
  143. "MipmapDist" "375.000000"
  144. "ShadowZRange" "17.000000"
  145. "shadowlodoffset" "100.000000"
  146. "WarbleSpeed" "15"
  147. "DebugLevel" "0"
  148. "soundenable" "1"
  149. "musicenable" "1"
  150. "updaterate" "10"
  151. "screenheight" "480"
  152. "screenwidth" "640"
  153. "screendepth" "16"
  154.  
  155.  
  156. "MouseLook" "1.000000"
  157. "MouseSensitivity" "5.000000"
  158. "inputrate" "12"
  159. "MouseInvertY" "0.000000"
  160. "VehicleTurnRateScale" "1.0"
  161.  
  162. "LookSpring" "0.000000"
  163. "NormalTurnRate" "3.0"
  164. "FastTurnRate" "3.3"
  165. "LookUpRate" "3.0"
  166.  
  167. "TauntDM0" "13391"
  168. "TauntDM1" "13072"
  169. "TauntDM2" "13543"
  170. "TauntDM3" "13564"
  171. "TauntUnity0" "13388"
  172. "TauntUnity1" "13607"
  173. "TauntUnity2" "13074"
  174. "TauntUnity3" "13608"
  175. "TauntHARM0" "13074"
  176. "TauntHARM1" "10225"
  177. "TauntHARM2" "10217"
  178. "TauntHARM3" "10233"
  179.  
  180.  
  181. AddAction Forward 0
  182. AddAction Backward 1
  183. AddAction Activate 2
  184. AddAction Reload 3
  185. AddAction TurnAround 4
  186. AddAction Duck 5
  187. AddAction Jump 6
  188. AddAction Speed 7
  189. AddAction Fire 8
  190. AddAction Strafe 9
  191. AddAction Left 10
  192. AddAction Right 11
  193. AddAction RunLock 12
  194. AddAction StrafeLeft 13
  195. AddAction StrafeRight 14
  196. AddAction LookUp 16
  197. AddAction LookDown 17
  198. AddAction Weapon_1 20
  199. AddAction Weapon_2 21
  200. AddAction Weapon_3 22
  201. AddAction Weapon_4 23
  202. AddAction Weapon_5 24
  203. AddAction Weapon_6 25
  204. AddAction Weapon_7 26
  205. AddAction Weapon_8 27
  206. AddAction Weapon_9 28
  207. AddAction Weapon_0 29
  208. AddAction Weapon_11 30
  209. AddAction Weapon_12 31
  210. AddAction Weapon_13 32
  211. AddAction Weapon_14 33
  212. AddAction Weapon_15 34
  213. AddAction Weapon_16 35
  214. AddAction Weapon_17 36
  215. AddAction Weapon_18 37
  216. AddAction Weapon_19 38
  217. AddAction Weapon_20 39
  218. AddAction Weapon_21 40
  219. AddAction Weapon_22 41
  220. AddAction Weapon_23 42
  221. AddAction Weapon_24 43
  222. AddAction Weapon_25 44
  223. AddAction Weapon_26 45
  224. AddAction Weapon_27 46
  225. AddAction Weapon_28 47
  226. AddAction Weapon_29 48
  227. AddAction Weapon_30 49
  228. AddAction Weapon_31 50
  229. AddAction Weapon_32 51
  230. AddAction Weapon_33 52
  231. AddAction Weapon_34 53
  232. AddAction Weapon_35 54
  233. AddAction Weapon_36 55
  234. AddAction Weapon_37 56
  235. AddAction Weapon_38 57
  236. AddAction Weapon_39 58
  237. AddAction Weapon_40 59
  238. AddAction NextAmmo 60
  239. AddAction ZoomIn 61
  240. AddAction ZoomOut 62
  241. AddAction FlashLight 63
  242. AddAction QuickSave 64
  243. AddAction QuickLoad 65
  244. AddAction PrevWeapon 66
  245. AddAction NextWeapon 67
  246. AddAction Score 68
  247. AddAction Mission 69
  248. AddAction MouseAim 70
  249. AddAction CursorTog 71
  250. AddAction CenterView 72
  251. AddAction HolsterWeapon 73
  252. AddAction SendMessage 74
  253. AddAction IncLayout 75
  254. AddAction DecLayout 76
  255. AddAction TeamMessage 77
  256. AddAction Inventory 78
  257. AddAction LeaveUnassigned 99
  258. AddAction Axis3 -3
  259. AddAction Axis2 -2
  260. AddAction Axis1 -1
  261.  
  262. enabledevice "##keyboard"
  263. rangebind "##keyboard" "##17" 0.000000 0.000000 "Forward" 
  264. rangebind "##keyboard" "##31" 0.000000 0.000000 "Backward" 
  265. rangebind "##keyboard" "##30" 0.000000 0.000000 "StrafeLeft" 
  266. rangebind "##keyboard" "##32" 0.000000 0.000000 "StrafeRight" 
  267. rangebind "##keyboard" "##203" 0.000000 0.000000 "Left" 
  268. rangebind "##keyboard" "##205" 0.000000 0.000000 "Right" 
  269. rangebind "##keyboard" "##56" 0.000000 0.000000 "Strafe" 
  270. rangebind "##keyboard" "##28" 0.000000 0.000000 "Speed" 
  271. rangebind "##keyboard" "##57" 0.000000 0.000000 "Jump" 
  272. rangebind "##keyboard" "##46" 0.000000 0.000000 "Duck" 
  273. rangebind "##keyboard" "##14" 0.000000 0.000000 "TurnAround" 
  274. rangebind "##keyboard" "##58" 0.000000 0.000000 "RunLock" 
  275. rangebind "##keyboard" "##33" 0.000000 0.000000 "Fire" 
  276. rangebind "##keyboard" "##18" 0.000000 0.000000 "Activate" 
  277. rangebind "##keyboard" "##19" 0.000000 0.000000 "Reload" 
  278. rangebind "##keyboard" "##29" 0.000000 0.000000 "NextAmmo" 
  279. rangebind "##keyboard" "##42" 0.000000 0.000000 "NextWeapon" 
  280. rangebind "##keyboard" "##27" 0.000000 0.000000 "PrevWeapon" 
  281. rangebind "##keyboard" "##35" 0.000000 0.000000 "HolsterWeapon" 
  282. rangebind "##keyboard" "##23" 0.000000 0.000000 "Inventory" 
  283. rangebind "##keyboard" "##201" 0.000000 0.000000 "LookUp" 
  284. rangebind "##keyboard" "##209" 0.000000 0.000000 "LookDown" 
  285. rangebind "##keyboard" "##43" 0.000000 0.000000 "MouseAim" 
  286. rangebind "##keyboard" "##207" 0.000000 0.000000 "CenterView" 
  287. rangebind "##keyboard" "##49" 0.000000 0.000000 "ZoomIn" 
  288. rangebind "##keyboard" "##50" 0.000000 0.000000 "ZoomOut" 
  289. rangebind "##keyboard" "##15" 0.000000 0.000000 "Score" 
  290. rangebind "##keyboard" "##24" 0.000000 0.000000 "Mission" 
  291. rangebind "##keyboard" "##38" 0.000000 0.000000 "FlashLight" 
  292. rangebind "##keyboard" "##45" 0.000000 0.000000 "CursorTog" 
  293. rangebind "##keyboard" "##20" 0.000000 0.000000 "SendMessage" 
  294. rangebind "##keyboard" "##21" 0.000000 0.000000 "TeamMessage" 
  295. rangebind "##keyboard" "##64" 0.000000 0.000000 "QuickSave" 
  296. rangebind "##keyboard" "##67" 0.000000 0.000000 "QuickLoad" 
  297. rangebind "##keyboard" "##2" 0.000000 0.000000 "Weapon_1" 
  298. rangebind "##keyboard" "##3" 0.000000 0.000000 "Weapon_2" 
  299. rangebind "##keyboard" "##4" 0.000000 0.000000 "Weapon_3" 
  300. rangebind "##keyboard" "##5" 0.000000 0.000000 "Weapon_4" 
  301. rangebind "##keyboard" "##6" 0.000000 0.000000 "Weapon_5" 
  302. rangebind "##keyboard" "##7" 0.000000 0.000000 "Weapon_6" 
  303. rangebind "##keyboard" "##8" 0.000000 0.000000 "Weapon_7" 
  304. rangebind "##keyboard" "##9" 0.000000 0.000000 "Weapon_8" 
  305. rangebind "##keyboard" "##10" 0.000000 0.000000 "Weapon_9" 
  306. rangebind "##keyboard" "##11" 0.000000 0.000000 "Weapon_0" 
  307. rangebind "##keyboard" "##12" 0.000000 0.000000 "IncLayout" 
  308. rangebind "##keyboard" "##13" 0.000000 0.000000 "DecLayout" 
  309.  
  310. enabledevice "##mouse"
  311. rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1" 
  312. scale "##mouse" "##x-axis" 0.004625
  313. rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2" 
  314. scale "##mouse" "##y-axis" 0.004625
  315. rangebind "##mouse" "##z-axis" -255.000000 -0.100000 "ZoomOut" 0.100000 255.000000 "ZoomIn"
  316. rangebind "##mouse" "Button 0" 0.000000 0.000000 "Fire" 
  317. rangebind "##mouse" "Button 1" 0.000000 0.000000 "Activate" 
  318. rangebind "##mouse" "Button 2" 0.000000 0.000000 "Reload" 
  319.